Apple |
Military strategist under Mathiu Silverberg, joins the hero’s force at Toto Village and fights throughout the Dunan Unification War |
Now 33 years old, serves as a political adviser and diplomat in the Grasslands, lending wisdom and counsel to the new Flame Champion’s army |
Beecham |
Veteran Karaya Clan warrior who sacrifices everything to buy Lucia’s escape at L’Renouille Palace |
Reunites with Lucia post–Dunan War, fighting alongside her as a stalwart aide in the War of the Champions |
Bright |
Baby dragon hatched on Rakutei Mountain and raised by Futch after Black’s death |
Fully grown dragon mount of Futch—fearsome in battle yet gentle off the field—participates in the Alliance’s campaigns |
Futch |
9th-Rank Dragon Knight partnered with Black; rescues and raises Bright, joins New Alliance Army as a scout |
Vice-Commander of the Dragon Knights, fights with the Fire Bringer in the War of the Champions, and continues dragon research afterward |
Jeane |
Mysterious rune sage who aids the hero at key moments (e.g., Forest Ruins, Mercenary Fortress) |
Reappears as the ethereal Chiketsu Star, guiding the protagonists with her rune wisdom throughout the Trinity Sight chapters |
Leknaat |
Gate Rune bearer who mentors Luc and orchestrates key events behind the scenes |
Serves as an elusive figure safeguarding True Runes; her interventions shape the course of the War of the Champions |
Lilly Pendragon |
Seven-year-old daughter of Gustav Pendragon; helps investigate Highland cruelty in Tinto City |
At 22, leads the Tinto Republic’s diplomatic missions into the Grasslands, seeking the Flame Champion’s aid—accompanied by Reed and Samus |
Luc |
True Wind Rune wielder introduced as a supposed ally during the Dunan Unification War |
Antagonistic “Destroyer” revealed at Flame Champion’s hideout; his mastery of wind magic and summoned monsters challenges all three protagonists |
Lucia |
Karaya Clan chieftain who briefly opposes the hero at three battlefields before allying with the New Alliance |
Honored chief of Karaya, she leads her people against both Zexen and Harmonia, ultimately negotiating peace after the War of the Champions |
Mamie |
Mentioned as Bashok’s daughter; her illness sparks a cook-off subplot at Muse City |
Meets the protagonists as a traveling chef in the Grasslands; cooks for them during the Horse–Duck Clans siege |
Nash Latkje |
Minor cameo as a Harmonian noble spying on New Alliance movements |
Key ally and spy—knight of Harmonia’s Frontier Defense Force—who repeatedly aids and obstructs protagonists in complex political games |
Sasarai |
Earth Rune bearer who aids in the assault on Muse City, ultimately siding with the New Alliance |
Returns as an advisor to Luc’s Destroyers, deflecting Grasslands attacks with his True Earth Rune in Chapters 4–5 |
Tuta |
Child medic apprenticed to Doctor Huan, delivers medicines to Viktor’s Fortress and later to the New Alliance Army |
Becomes field medic for the Fire Bringer; treats wounded across Grasslands fronts and trains under Doctor Huan |
Viki |
Chisoku (Gate) Star recruitable in S2 via internal Gensopedia lore; assists at key points in the Highlands coup |
Child-version appears in Karaya Chronicles; mature Viki aids as a Zexen mage in post-war reconstruction |
Yuber |
Ice-obsessed swordsman who duels the hero at Tenzan Pass, then disappears into legend |
Faces off against Hugo’s party in the Karaya Hideout; his uncanny resilience foreshadows his eventual wanderings |