The Canon Anchor
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All the events in the Island Liberation War attribute to the groundwork we get to witness in Suikoden I and II. Furthermore, nice hints of it are brought back into Suikoden V, with main character Freyjadour being 50% from the Island Nations through father Ferid.
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The ending of the game if played through the perfect ending, displays a lovely balance. A new nation established under unity, freed from the despair of another (the Kooluk Empire.) It’s not just ending a regional skirmish, but provides a positive outset to follow in this part of the world. This in stark contrast to all the damage dealt by rune cannons and the power of the Rune of Punishment, used in times of dire need.
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The Future Is Bright
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Should Konami decide to remaster the other entries of Suikoden III, IV and V, we all agree that Suikoden IV can use the most work.
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The random encounters at the ocean could be lowered, sailing speed could be increased, or even the relative map size reduced. Battle mechanics should be left untouched to have a difference to the other entries.
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The story could be a bit more enhanced, with more cohering or intensified dialogue, or additional side quests into the history of the nations and specific major characters.
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Never forget that Suikoden IV is the essential piece of the world-building lore of the entire series. Without the destruction of the Kooluk Empire, Scarlet Moon could still exist. Without Ted being rescued from the fog ship, we never would have had the Soul Eater in the Gate Rune War.
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When playing either the original or HD Remasters versions of Suikoden I and II, keep in mind that Lazlo crawled (sometimes literally in pain), so that Tir and Riou could run with their True Rune stories.